# CG Advanced 2022 【过程记录】【GAMES202】环境配置与实时阴影 10/06 CG AdvancedComputer GraphicsGAMES过程记录 【笔记】【GAMES202】A Glimpse of Industrial Solutions 10/03 CG AdvancedComputer GraphicsGAMES笔记 【笔记】【GAMES202】Real-time Ray Tracing实时光线追踪 10/03 CG AdvancedComputer GraphicsGAMES笔记 【笔记】【GAMES202】Real-time Physically-Based Materials(Surface models) 10/02 CG AdvancedGAMES笔记 【笔记】Precomputed Radiance Transfer 06/15 论文:《Precomputed Radiance Transfer for Real-Time Renderingin Dynamic, Low-Frequency Lighting Environments》 CG Advanced笔记 【过程记录】【GAMES202】PRT 06/15 CG AdvancedComputer GraphicsGAMES过程记录 【笔记】【GAMES202】Real-time Global Illumination实时全局光照 05/15 CG AdvancedComputer GraphicsGAMES笔记 【笔记】Progressive Photon Mapping渐进式光子映射 05/14 CG Advanced笔记 【笔记】【GAMES202】Real-time Environment Mapping实时环境光照 05/03 环境光照:认为来自无限远的(低频)光照 spherical map cube map CG AdvancedComputer GraphicsGAMES笔记
【笔记】Precomputed Radiance Transfer 06/15 论文:《Precomputed Radiance Transfer for Real-Time Renderingin Dynamic, Low-Frequency Lighting Environments》 CG Advanced笔记
【笔记】【GAMES202】Real-time Environment Mapping实时环境光照 05/03 环境光照:认为来自无限远的(低频)光照 spherical map cube map CG AdvancedComputer GraphicsGAMES笔记